So what you actually rendered out was the buffer for the floor the pyramid which is why it looked like the inverse it was the floor with the other object.
Floor object octane.
Then go to the object layer tab in the tag settings and define the layer id for the objects you selected.
We will see most of our work from this window.
Press the gear shaped icon as you see in the picture below.
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I think the problem you had with the pyramid buffer is because octane might use id1 as the default for anything in the scene that doesn t have an id assigned to it ie the floor.
A plane or floor object on which your rocket is casting shadows.
It s time to start octane.
First let s open octane plugin.
If that s the case you can always add a compositing tag to the plane object and render a multi pass with shadow enabled and a separate object buffer for the rocket.
Always start from 2.
Choose live viewer window from the octane menu.
Are you sure it isn t some other object in your scene causing that horizon e g.
Create a light rig in octane welcome to a new tutorial.
Recommended uses octane tiles hd has been formulated to be used in commercial applications but are great for any residential application.
There is already a tutorial on this but i ve done my own version of it once again made for igtv and edited for youtube and facebook subscribe to arthur.
In such a case assign octane object tag to your objects in the scene.
In this video i ll show you how.
Here is live viewer the heart of octane.
Do not use layer id 1 due to technical reasons.
Set 2 for octane logo and set 3 for the ground.